Hello,
Is it possible to make this kind of mask inside a standard material please ? I tried with Fresnel but it only works on a simple sphere…
(Image 1 : the mesh, Image 2 : Fresnel, Image 3 : What i’m looking for)
Hello,
Is it possible to make this kind of mask inside a standard material please ? I tried with Fresnel but it only works on a simple sphere…
(Image 1 : the mesh, Image 2 : Fresnel, Image 3 : What i’m looking for)
up
try some of the diatance field functions. not sure if there are self occluding ones, but this should be low res enough to give this sorta look.
To get this exact effect, you’d need a distance field to only the outer edge of the mesh. This is possible but not trivial to create. The best way I know of to generate this is the jump flood algorithm.
yeh. this is basicly interior shading combined with fresnel. you’d need a smooth distance field normal per pixel, invert it or render backfacing and apply the fresnel to that. that’s what i can visualize in the back of my head.