How to make the trigger hold onto an object after pull & release, then drop after 2nd pull?

HI, I am using the steam template for my character pawn which is great but I want to amend it to hold onto an object after releasing the trigger instead of dropping it.

I’ve been tearing my hair out trying to get this to work to no avail.

Please somebody help, thanks!

search for the
“DetacheFromActor” function in the Blueprint of the object you can grab
and the redefine when ist should get fired

Hi, there isn’t a detach function in object BP’s with this template, the drop function is in the Pawn_BP pictured here
https://s13.postimg.org/nba69hptz/2016_10_05_7.pnguploading pictures

or here

https://s11.postimg.org/kp04rv643/2016_10_05_8.pngimgurl

Any advice on how I can redefine this?

I’d use bools to solve this problem.

Upon input - if IsHandGrabbingObject, then drop that shib, and unflag IsHandGrabbingObject. Else, pick it up and flag that bool.

Thanks, but I can’t get it to work, where am I going wrong please?

https://s18.postimg.org/4tis2xt3t/2016_10_05_16.pngupload pic

Seems like it should work. I’d debug via print strings. Confirm that the bool functionality is working first, then figure out if the drop and grab functionalities themselves are working.