Hello, i started creating a “Super Monkey Ball 1/2” Alternative.
There is also a “simillar” game for PC, its called Neverball.
In super monkey ball, the character is inside a ball affected by the physic, but you dont move the ball, you make the entire level rotating (With the joystick).
The complex point is, the rotation pivot/origin cannot be static, it might be at the ball location, constantly.
I comming from blender 3D BGE, so with many hours and hours spend, this looks impossible to do in blender.
Hi Hack0re !
I would also be very interested in this kind of topic. Do you want to make a game that is an non official Super Monkey Ball game or do you just want to recreate the player “movement” ?
Maybe I could join the project to help you? I am very good at making soundtracks and also like to build maps in UE4.
I would also recommend you to change to Unreal Engine because with the 4.26 build it received many new cool features.
Hi, im trying to learn ue4 4.26 but i need some practice.
This project is not dead, but im trying to make a entire game myself from textures to map and animations…
Its easy to take already existing models, but its way cooler to make everything from a to z.
I have also learned that monkey ball is just a rolling ball with camera rotation , the entire level doesnt really move.