Can anyone tell me why the materials don’t reflect in all directions? I’ve already tried adding reflection planes, reflection box and sphere, I’ve already tried building the reflections, leaving the material and the mesh with two sides, creating the mesh with the inverted side and even when the reflection on the opposite side seems working, it’s blurry, no quality. I’ve already tried using ray trace and lumen in post process and project settings but not sucess
If raytracing is actually on, and working, I wonder if you should remove the planar reflection? Any flat, reflective, surface, should “just work” assuming it has sufficient ray bounce count on.