How to make the oculus DK2 control the camera?

Hello,

I’m making a basic free flying game and I’m using the flying template. I’m trying to get the oculus to control the camera itself. Right now, if I turn side to side or look up and down with the oculus, the camera stays facing forward. I want the user to be able to look around with the oculus. What should I modify so that the camera is controlled by the oculus?

Thanks

yeah i have the same problem… there used to be a rollercoaster plugin for unreal that did this with spline but it doesnt support current unreal engine versions. i dont understand why epic doesnt make this option a standard when using VR, not be able to control head movements makes you sick in a second

Just enable FollowHmdOrientation on your PlayerCameraManager.

You can either create your own PlayerCameraManager and tick the property on it or simply do this:

oh great thanx!

This is exactly what I was looking for! Thank you!