How to make the exponential height fog ignore a static mesh?

Hey everyone, I had a question about the exponential height fog,

Here you can see that the moon dissapears (You can barely see it) when I increase the fog, is there anyway to make the fog ignore the moon?
It is a static mesh


Thanks

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There’s a checkbox in the material editor for applying fogging to the material, I’d try that.

May only work for translucent materials… can’t remember.

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Hey, yeah that is only for translucent materials, which mine isnt :frowning:

I mean… it’s just a moon, you could pretty easily make it a translucent material and it wouldn’t make much difference, especially since it just looks emissive anyway

Yeah fair enough, but it would be good to know anyways if it is possible