How to make the exponential height fog ignore a static mesh?

Hey everyone, I had a question about the exponential height fog,

Here you can see that the moon dissapears (You can barely see it) when I increase the fog, is there anyway to make the fog ignore the moon?
It is a static mesh


Thanks

There’s a checkbox in the material editor for applying fogging to the material, I’d try that.

May only work for translucent materials… can’t remember.

Hey, yeah that is only for translucent materials, which mine isnt :frowning:

I mean… it’s just a moon, you could pretty easily make it a translucent material and it wouldn’t make much difference, especially since it just looks emissive anyway

Yeah fair enough, but it would be good to know anyways if it is possible