I need some help, I’m working on a boardgame and when I move the pieces (owned by the server) they move for the client, but not the opposite.
I found this workaround: Client to server replication in blueprints - Multiplayer & Networking - Unreal Engine Forums
Then I moved some functions to the player controller, but I have some functions that call other functions and the logic is all on the board blueprint. When one function that is set to run on the server calls other functions (on the board) or other things like turn on physics (for the pieces to fall) only work when the server makes the move.
I don’t know if I’m clear enough but I need the most simple way I could make this work, that is: Move pieces owned by the server to be moved by the client.
Thanks in advance for helping!