how to make texture variations on tile?

I need to create an effect like this on a material


tiling an 512 texture but with small variations on each tile.
is it possible?

yes, you could LERP either diffuse colors/roughness values/normals with a cloud texture to get more variation. < this tutorial (I think the 2nd page) does just something like that with the roughness. it can be applied to other channels as well of course :slight_smile:

I get it to work doing this:

I changed the TexCoord values until it matches the “main” single texture