I need to create an effect like this on a material
tiling an 512 texture but with small variations on each tile.
is it possible?
I need to create an effect like this on a material
tiling an 512 texture but with small variations on each tile.
is it possible?
yes, you could LERP either diffuse colors/roughness values/normals with a cloud texture to get more variation.
http://gametextures.com/blog/2014/09/30/using-gametextures-in-unreal-engine-4/ < this tutorial (I think the 2nd page) does just something like that with the roughness. it can be applied to other channels as well of course