From the multiple post I’ve read, it seems this issue has been solved but for most of the answers I’ve tried it lead to more issues.
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From the way the tutorial has it shown the material are automatically tiled when placed into the texture slot of the walls and floors. When I do it however, the texture will stretch out to fit the entire model.
From the two types of answers I’ve seen from different post I saw some people mentioning in the texture’s advance setting there is some sort of option to set the texture to clamp vs tiling, which I can’t seem to find. I would open the texture up and look under it’s details. I click the show advance setting and nothing of that sort of option comes up.
The second answer I have seen people put was to add a TexCoord onto the texture UV. With the floor M_Concrete_Tiling texture I was able to change the previouis TexCoord VTiling and UTiling values from .5/.5 to 5/5 and it worked out fine. Then When I tried to increase the wall TexCoord to something like 5/25 and 25/5 it didn’t do anything. I see there are multiple TexCoord so perhaps I am not changing the correct one.
Can anyone enlighten me on how tiling vs stretching works?