How to make teleport with particle system? ,

Hi,

I’m stuck on creating a teleport with particle system and It isn’t working i’ve looked at youtube videos and they have their’s working. I’m still new to UE4 and blueprints and help would mean a lot. Best way by doing stuff and learning myself but im stuck… lol.

Also any advice getting a Audio file to work when you go through the portal?

Thanks,
TSDREX.

Here’s what i’ve got so far

i also have it exact the same for portal_02 below

…Well first of all I would recommend to get the player character from the “Other Actor” pin (cast it to your character) and the use that one to call “Teleport”. Basically the same as “Set Actor Location” but it checks a few things so you don’t teleport into another collision object.

And right now you teleport your actor as soon as the trigger volume is overlapped to the location of the trigger volume. Which should be fairly close to each other I assume.

Maybe put a targetpoint or something else in your level which you can then teleport to?

Thanks for a reply back Erasio,

However i don’t understand the first part. Sorry (i suffer with Dyspraxia harder for me to learn things by text) i’ve created the get the player character but not sure what to do next on “Other Actor”.

Thanks

Also i’m using the first game character Starter kit

I just saw you don’t even need to cast it to your character. Teleport is an actor function and not a character function as I assumed. Sorry about that.

So here’s my suggestion:

Place a target point in your level.
Just place it like any other volume or whatever.

32471-targetpoint.png

Then inside of your level BP use these nodes:

Thank you for the awesome help!

I had to create a Object inside the area of particles and i forgot to change the Collision To OverlapAllDymanic

Any Suggestions on When i walk through the teleport it makes a Sound? i’ve got a Audio wav for it

Thanks once again

https://docs.unrealengine.com/latest/INT/Engine/Audio/Overview/index.html

I’ve figured it out on myself. :stuck_out_tongue: