How to make sweep work with rotation?

If you really want to use the character, you just add your own collider and base input responses off that collider.

So in essence you have a filter that prevents forward motion being applied if collision on the custom component in the shape you want has occurred.

Its not that hard to do, but it isn’t optimal. A system that lets you orient the primitive used for detection in the first place is going to be far better in the end - and possibly better for replication…

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