Hey there!
My game has several Trigger Boxes which start a specific audio, however, when moving into two triggerboxes (for example at the same time or just at a time very close to each other) the new and already playing sounds play at the same time. As my audio is a voice this makes it very confusing.
Is there any way I can check if some audio clips are playing already, and if yes, play the audio of that specific trigger box (and if no, do nothing)? It needs to work throughout several triggerboxes
Hi, what you can use for this is a SoundConcurrency. So you can create a new SoundConcurrency and set MaxCount to 1, so that only one sound that uses this SoundConcurrency can play at a time. Then your can set the ResolutionRule to what you need (e. g. maybe PreventNew). Then set your sound cues to use that SoundConcurrency.