How to make spawned particles stay where they are?

Hello

I’m making a flame thrower particle effect and it works great for the most part except I want the flames that have already come out to stay where they are even when the emitter source (the character) moves. Here’s a video of how it looks so far:

It doesn’t make sense for the flames that are already out to still follow the character. I have the emitter set to local space otherwise it always fires in the same direction in world space no matter which direction the character is facing. It is attached to the skeletal mesh’s head socket in the Character BP.

Thanks

do u attach particle to character?
if yes, deattach…

I tried unparenting it from the skeletal mesh and also removing it from the head socket of the mesh but the results are the same

may be problem in your particle?
u can try a simple particle for test.

Disable Local Space on the Niagara.

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Thanks for all the input. I did it in the Character BP in the end by feeding the orientation of the character to the velocity axis as a User Parameter