I’m making a flame thrower particle effect and it works great for the most part except I want the flames that have already come out to stay where they are even when the emitter source (the character) moves. Here’s a video of how it looks so far:
It doesn’t make sense for the flames that are already out to still follow the character. I have the emitter set to local space otherwise it always fires in the same direction in world space no matter which direction the character is facing. It is attached to the skeletal mesh’s head socket in the Character BP.