Running into an issue where artist machines using a precompiled version of Unreal are getting spammed with warning messages that assets are saved with empty engine versions. I assume that is coming from my source-build version of the engine.
I checked and I can see in my 5.6.1 source build from the 5.6.1 branch has this, so why isn’t it saving assets with this?
I thought this would at least set the version to the release branch its based on? I am using the engine in a vanilla context, no modifications.
Is there any way I can “safely” update it so that it thinks its the pre-compiled 5.6.1 so I can see the warnings, and prevent this happening in the future when I author assets?