how to make sine wave movement

Sine wave object movement from one concrete point to second, having speed, amplitude and frequence. Maybe with spline or something else idk. It should to stop at end point.

Hey @Shadxw_71

can you show or tell more, like:

  • 2D or 3D space?
  • Up/down or left/right movement
  • Just the movement or also orientation/rotation of the object?
  • Should the points be calculated with the original coordinate system as the base or do you want the points to be rotated to match the direction of the start and end point?

3D, moving on x and y, i’m tryna using AddMovingInput(Direction) to the point, so rotation to movement direction. Object spawning on World StartPosition and moving to World TargetPosition and should to stop at target point. Maybe points better rotated to match direction, in this task.

Hey @Shadxw_71

can you start with this?