Hello, I’m trying to make a 3D side scroller game in Unreal Engine 5, I’m using a camera spline to guide the camera and follow the player, but the camera doesn’t change rotation, it’s always pointing forward in a fixed rotation. I would like to know if there is a way to configure the camera to always point at the player, or manually configure the rotation in certain positions on the map (Like in the game Inside, where the camera is dynamic and points from right to left, or vice versa depending on where the player is located) I’ve looked in several places but I haven’t found any solution to make the camera always face the player.
To always look at player, in tick on your camera, use FindLookAtRotation with camera location as start and player location as end vectors, then set camera rotation from result.