How to make Scene Capture Component 2D capture Ray Tracing Reflections instead of SSR?

I tried various combinations of SceneCaptureComponent2D and RenderTarget settings.

I want to find out if there is a way to make SceneCaptureComponent2D capture Planar Reflecnions and Ray Tracing Reflections instead of SSR in real time.

Performance is not important because I develop non-game content.

The SSR option does not suit me, because I need the most realistic reflections using SceneCaptureComponent2D.

Can you bind a post process, with ray tracing reflections enabled and settings set, to the capture comp2D? It might require some special setup in BP.