I tried various combinations of SceneCaptureComponent2D and RenderTarget settings.
I want to find out if there is a way to make SceneCaptureComponent2D capture Planar Reflecnions and Ray Tracing Reflections instead of SSR in real time.
Performance is not important because I develop non-game content.
The SSR option does not suit me, because I need the most realistic reflections using SceneCaptureComponent2D.