I have one question. Is there any way to make realistic reflections like on this video(Hl2):
As you can see, as I move around, reflections are updating and have pretty good quality(resolution and such). More over, they work pretty fast(You can see SSR updates slowly as u move on a slow video cards). They also reflect dynamic objects and other stuff.
Because all I have now, that blurry and noisy Screen Space Reflections, that disappear near viewport border, and Cubemaps, wich gives us reflection move effect and have nothing to do with actual reflections actually. I also know about Screen Capture, but they also work from one point and moves with the player.
So, how can I make something like that?
I know, there are another shaders and stuff in Half-Life 2, but cmon… Unreal Engine 4 one of the most powerful engines and is not able to give us realistic reflections?