I am making a multiplayer open world survival game that has a very large map, but I cant seem to figure out how to apply my rain particle system to my entire map. My particle system has a initial location node that I can set to cover a huge area, however, when I do this, the rain particles get dispersed evenly throughout the area which in turn makes them hardly visible, all you can see is a single rain drop from time to time. I have tried increasing the particles spawn rates but that does not work properly because I have to set the spawn value to some insane value like " 8,000,000,".
and setting a value this high causes the rain particles to be spawned in a single dense burst, then it stops and it spawns another burst after a few seconds. No matter what I do I cant get this working and there is not much info out there about how to make rain cover large landscapes, every tutorial about making rain is intended for a single player game in which the rain particles simply follow the player around. What I am doing wrong?
I believe the rain particles are cosmetic so single player approach still applies.
You only need one rain particle on each client.
wouldnt players be able to notice that there is a patch of rain that is following around the other players?
No, because the particle is on client side, so each player will see only their own rain.