How to make puddle water transparent?

Good day.
To get a good puddle, you are on the right track.

  • For Albedo,just darken it for puddle.
    lerp between original albedo texture,
    and the same texture, multiplied by
    something like 0.5 based on your
    vertex color

  • For Roughness, reduce it for puddle.
    Lerp it between original roughness
    and 0.01 based on your vertex color

  • For Metallic, leave it at zero.

  • For Specular, either increase it for
    puddle, or leave it untouched.

  • For Normal, flatten it. Lerp between
    original normal and (0,0,1) based on
    your vertex color


You are mostly doing it all already, but the key part is probably darkening albedo instead of tinting it blue.

Finally, linking you best guide for PBR wet surfaces.

Please, upvote my answer and mark the question as resolved, if that fully covers your issue.