How to make Post-Process not affect a decal / OBJ?

Hello everyone, I created this desaturation material and was wondering if there is a way I can make a decal / object not affected by the post-process, can anyone help me?

you cant really mask a out a decal in a post process. maybe changing the blend location to after translucency will work for you.

you can mask out meshes though.
if you go to this video at the timestamp you’ll see an example of a custom depth mask and a stencil mask. if you choose to use a stencil mask you have to enable stencils in project settings.

Thanks IndieGameCove, take a look. Sorry for the delay!!

Hey,
did you find a solution for your problem?