Hello, what I’m trying to do to for my game is to achieve UI similar to the image I provided.
The UI part I can figure out, but I can’t find a way to make the player camera to only render in one part of the screen. I don’t want to overlay the viewport camera with UI because this will make the camera look clipped. I looked into doing it with render target and image plane on UI, but in this case, I can’t find a way to disable the main camera that is no longer needed, no to mention I will run into many limitations with this workflow. Also, I need for all UI elements to scale to players screen, including the camera aspect ratio. I was able to achieve this effect with Unity camera output settings quite easy but was unable to find a way to do this in Unreal Engine effectively so far. What would be the way to do it?
Thank you