How to make pawn smoothly follow the character

HI I’m trying to get a character to follow the player by using a behaviour tree.

My behaviour tree looks like this:

My problem is as the player runs away the character following walk to the last possible it got the location then pauses for a moment updates the position and then start to walk to that. It creates this jerky effect. Is their any different way I could do this that would mean the character would smoothly follow the character?

Instead of a location, why not the player itself as the target.

Prefect that works. Thanks EvilCleric