How to make particles follow the rotation of the emitter(Niagara)?

Hi, I’m trying to make the particles follow the rotation of the emitter as I rotate it in real-time, is that a thing we can do?

The particle system is a very basic hanging particle template from Niagara


You can set the emitter to local space by pressing on the proprieties of the emitter
By doing so the particles position won’t be world space anymore, but it will instead follow the transforms of the actor in the level

That’s it! Thank you

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.