Hi, I’m trying to make the particles follow the rotation of the emitter as I rotate it in real-time, is that a thing we can do?
The particle system is a very basic hanging particle template from Niagara
Hi, I’m trying to make the particles follow the rotation of the emitter as I rotate it in real-time, is that a thing we can do?
The particle system is a very basic hanging particle template from Niagara
You can set the emitter to local space by pressing on the proprieties of the emitter
By doing so the particles position won’t be world space anymore, but it will instead follow the transforms of the actor in the level
That’s it! Thank you
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