How to make particle effect spawn area bigger?

I have taken the falling water effect from UE4’s effect example project, and put it into my map, the ‘rain’ now falls onto one spot in a cylinder shape.

How can I make it so that the rain will spawn from a larger area, essentially filling up my map? I was thinking about plugging the effect onto my FOV, but then you can only see the rain splash around your feet rather than all around the map, i’m only making this for a concept anyway not a working game, so i’d rather just make the rain spawn all around my map (which is only small anyway).

Can anyone help me with this?

open particle effect, there are modules, one of them is “initial location”.

Brilliant, thanks, but the rain seems to disappear when I look in the direction of -y or x?

Edit: For now I’ve just put four emmiters facing each direction in 4 corners of the map, that seems to fix it for now.

EDIT 2: No it doesn’t, it’s a buggy mess… How do i set the rain so that you can see the particles no matter what direction you are facing?

you need to set the fixed bounds to something very large.