But this doesn’t help me to make the painting under the building square shape regardless of how I’m adding this to my Brush.
Does anyone know the way of doing this?
and you use it to lerp between sand and the other kind of texture. In the grass mat above, I just use it to change the power of the texture to make it look darker.
Thanks for your help, but I definitely missing something as I still do not have any effect on landscape around meshes.
I have disabled affect distance field lighting on the landscape.
so if I change DF_Intensity to 0 I have sand everywhere and if I set it to 1 I have grass everywhere. Now how do I force it to change based on the mesh on the landscape?
I think I have found a solution. The issue was in the project settings - rendering - “generate distance fields” this should be enabled, otherwise it doesn’t make any difference.