Hi, I’m making a multiplayer game and wondering how to make other players see something like a projectile while the owner of the projectile doesn’t see it. Similar to the “Owner No See” and “Only Owner See” booleans in components. I’d like to make a custom macro for that so if anyone has an idea, please let me know.
Owner No See
should work. Just tick the boxes in the class for each component.
Action → Srv Action (run on server) → Multicast → Spawn “replicated” Actor.
There’s also Actor Role and Remote Role that can be used.
Hey, I managed to fix for this a couple days ago but I forgot to put anything here. Just in case anyone else is wondering about the same thing, I just set the player as the owner when spawning the actor and in the actor I made sure to tick “Owner No See”.