How to make non shortest path pathfinding

Hi, I’m trying to make some crowd AI but the problem is when the AI turn corners to reach a random point around the corner they all take the same path around the corner to take the “shortest path” is there any way to turn off taking the shortest path? without making them appear completely aimless

Unless you want to go ahead and create your own pathfinding algorithm, I think you’re stuck with trying to “hack in” a solution. What you could do is make a point AIs HAVE to go to instead of going around the corner. I think NavLinkProxies can be used as a “hack” to make this happen - perhaps combined with a collision volume that the pawns can’t cross…