[QUOTE=OptimisticMonkey;711606]
I think you might need the Pre-Skinned Local Normal Material Node in 4.15:https://youtube.com/watch?v=LNvy1BiDFOk[/QUOTE]
No, I don’t need that, my mesh doesn’t deform. What I need is my noise 3D texture to use object’s local space, not world space, so when I translate it in space, the noise texture sticks to the object’s pivot, not individual faces, but the root transformation of the noise should be objects pivot. Basically if I rotate my object 90 degrees, I want the noise 3D space to rotate with it.