I am trying to create simple camouflage texture using noise. The issue is that when I move the object around, the texture sticks to the world space, and doesn’t move with the object. I need to know which node to plug into position input so that the texture sticks to the object.
Now, some important things to get out of the way:
1, Mapping noise to UV coordinates is not an option, I need the camo to have no seams, but UV map has lots of them.
2, I already tried bounding box UVW, but it doesn’t work, as the bounding box is not a cube, and it stretches the noise.
In an offline renderer, this is something extremely trivial. Every procedural texture has a simple toggle to choose if it’s world space or object space.
Thanks in advance.