What I would like to be able to do is have a level with lots of AI on a huge jet thats moving very quickly through the world and have that AI be able to move around on that jet like its ordinary ground. Currently there sort of is an inconsistent speed limit to how fast a nav mesh can work for the AI, and when I test it on a moving surface sometimes the AI doesnt even begin moving if its going too fast. Is there a way I can bake the nav mesh before run time along the desired path to have smoother AI movement along fast surfaces. Or a way to attach an existing nav mesh to your model so that it doesnt need to be generated every tick. (Im not sure how it works)
I have already changed the nav mesh run time mode to dynamic and sped up the observed path tick interval. But it still can be a little bit clunky.