I am new to UE and now I am stuck. I created a material instance that uses an emissive to simulate lighted windows in a sky scraper.
1.The problem is I can only use one emissive color and I want to be able to change the emissive color for each floor of the skyscraper. How do I do that?
- Also, how do I make the material map more random so it doesn’t repeat?
Skyscraper with tile material instance
Material with emissive