Hi everyone, I use recently released two metahuman models(001, 004) in my project. My body motion algorithm by arkit needs a TPose model at beginning, But As described at here, the default pose of metahuman is APose. I have tried export the mesh to maya, and make it to TPose. But when I import it to UE4 again, I get APose. Could you give me some advices on how to solve this problems? Thanks
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you can do this in c++ code