Thanks Darxen!
I didn’t see your post and got it to work with the World Aligned Texture node. I had to use Texture Objects instead of Texture Samples. For the Normal Map I used the World Aligned Normal node.
Here some before and after shots:
Albedo (Roughness and Metallic follow the same logic):
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_179961_1577433199837_245”,“title”:“Capture1.PNG”}[/ATTACH]
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_179962_1577433219926_750”,“title”:“Capture2.PNG”}[/ATTACH]
Normal:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_179963_1577433390414_259”,“title”:“Capture3.PNG”}[/ATTACH]
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_179964_1577433404737_434”,“title”:“Capture4.PNG”}[/ATTACH]
Distance Based Tessellation/Displacement:
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_179965_1577433456130_466”,“title”:“Capture5.PNG”}[/ATTACH]
[ATTACH=JSON]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_179966_1577433476486_889”,“title”:“Capture6.PNG”}[/ATTACH]
Over the weekend I will try your method, as it looks like it gives me more flexibility to tweak things and, like you said, adjust textures for each side. I would also like to be able to offset the textures. I haven’t found a way to get that to work with the World Aligned nodes yet. Any help is much appreciated.
Here is a link to the World Aligned Megascans Default Master Material that I’ve made: