Hi,
I want to create a Blueprint containing a static mesh. When I place the blueprint on my map I want to be able to set the Material of the contained static Mesh, just as it would be possible when I had placed only a static mesh.
I created a Variable of Type “Material” and made it editable by clicking the small eye. Everything works fine exept that I can now only apply “Materials” to the now Visible slot, but not “Material Instances”. If I choose “Material Instance” as Variable type it is the other way around.
Is there a way to enable both types, so it works like a normal static mesh material slot?
Thanks for your help!
Cheers Michael