Hello and thanks for reading!
I have a light emitting material to simulate the visibility of a light source. Since light sources themselves can’t be made visible within UE (right?), I built an emissive material for a mesh in front of my light source.
Now I actually don’t want this light emitting mesh to emit light, but only to look as if it would. I can easily switch of my real light source by switching off “affects world”, but I can’t do this for my mesh.
So my question is: Is there any way to tell the material it should not really emit light? Thanks a lot!
Martin