How to make light affect only one player

Let’s say there are multiple players in one place, and each has their own spot light cast light on them.
Now if the players get close to each other their spotlights would affect them.
Is there a way to make a spot light only affect that one player character and not others?

Bumping this in hope there is a solution

In your light settings, there’s an option called “Ligthing Channels”, this is by default set to 1, but you can change the lighting channel.
Your characters’ meshes need to have the same Channel then. Unfortunately you can only have 3 :frowning: