I want to use shell eject VFX on my FP weapon. It means the mesh of the bullet casing must start in First Person render and gradually change to world render within a second.
Epic presents this new feature here. And documentation here. But none of them cover how to change the materials. The FP template doesn’t show this either.
I cannot find anywhere how to use them on the material graph.
Do you have an example of how to implement it in the materials?
Screenshot from the Epic presentation: