hi, i’m trying to create a golf grass material, but don’t know how to do it, i have two grass types to create a material with two straight lines like the picture bellow
i tried already using add and multiply nodes without any result
can somebody help me to find a way to create this material ?
Get two seperate textures, one for each colour of grass (so one light green one dark green)
Next, create an alpha mask. It should end up looking like the picture above with alternating black/white instead of light green/dark green.
Then you can use the alpha mask to tell Unreal where each green should appear with a linear interpolate node (Lerp). Plug light green into A, plug dark green into B and plug the mask into the Alpha. Like this