How to make ghosting material

Hello!
I would like to create a material that allows that, when moving the camera, everything is seen with a “ghosting” effect, as if it were MotionBlur.
I have tried activating motion blur by setting it to maximum in postprocessing and in the camera and it doesn’t work.

I understand that this may be because it is a VR game?

The effect I am trying to achieve is one that looks like the player is drunk.
Would any of you know how to create this effect?

Thanks!

I think what u want to achieve is something like a trail of faded snapshots overlapped along the time…I think ona aproach could be using 2D Scene capture in some array with elapsed time and then just mix in some material screen projected…

I’ve read about that on other posts, but there must be another solution related to some materials.

We’ve made a glass material that if you look through, you can see the effect I intend.
But I can’t use that because the solution would be putting a sphere in the camera. If I do that, the player can see the sphere mesh.

What do you think about it?

ummmm what about something this way:

that node allows you include/exclude owner components to be seen by itself.

But if I do that… What’s the point on putting a sphere in the camera component? The sphere is the one who has the material I want to use to see through

Sorry…I dont get the sphere material approach so is hard to help