Hi, here’s what I’d like to do.
In CE3 in the vegetation shader there’s an option to cut off geometry that’s close to being perpendicular to the camera.
This is very useful for trees etc. cause it kind of hides the ‘flatness’ of brach geometry.
So in the attached screenshot, there are 2 planes with different rotation. I’d like the one on the left to be invisible when at this angle.