How to make folder hierarchy in unreal engine

So im trying to make some sort of operating system in Unreal Engine and for past 3 days i’m thinking about how can i save folders directories that user creates and ones that are made by default. I was thinking to use spring in Array variable in data asset but than im not sure how would i save for instance

C:\Folder\folder1\folder1
		  folder2\folder1
		  folder3\Folder1

like multiple subfolders in one folder. So if someone has advice how could i do that it would be helpful :slight_smile:

If this is just for organizing “files” why couldn’t you build a UObject (or even AActor) that’s a “Folder” that has a “parent” and an array (or set) of “children” ?