How to make directional light NOT lighting the HDRI backdrop?

I just want to render the beautiful hdri as pure background.But if the directional light is above the horizon,the hdri will be totally too bright like it is white.Even i lower the hdri intensity to 0.1,it is also too bright and low quality.
NOT tick the “sun light atmosphere” will make the hdri perform the right way.But the directional light will lose many effects.
Any ways gentlemen?

xould use a skylight. it will not look the same, but it’s not actual geometry, hence will not receive light. or change the backdrop material to unlit.

You can change the material out of an unlit material if you don’t want lighting contribution.

Thank you for your help.
But with the unlit checked,problem still exists.




As you can see,when the directional light is above the horizon,the hdri will look totally bright to white.
When i turn off SkyAtmosphere in the scene,the hdri will look right.
But still,this method will lose effect.Without the SkyAtmosphere,the sun will disappear.
Any more suggestions?Am i losing something?

Oh thats your sky system not the HDRI backdrop. Disable realtime capture or something on the skylight.

Sorry to bother again.
I use the skylight contained in the hdribackdrop.I use SLS Specified Cubemap and the same hdri file.i did not check real time capture box.
Sorry to have this strange problem…I think maybe this is because some of my actions have affected UE to run properly.