I’ve created two decal materials that I’ve tried setting to Transparent/Transparent and Transparent/DBufferTransparentColor. Both varieties above work fine when I preview in the editor, but neither work when I package and run on Android. If someone can tell me the steps they took to make it work, that would be awesome.
Second question - is it worth getting decals working? Meaning, will they degrade performance enough that I shouldn’t bother? I have a game where the background grunge/damage increases during game-play and it seemed a nice way to do it without having a bunch of static textures. However, if it will kill performance, I’ll spend a few days in 3DCoat creating a bunch of variations. As always, any help is greatly appreciated.