Summary
Im trying to make mu custom prop eliminate players on hit. I use verse code to move it through the air like a projectile. And i run sweep hits, tried doing it segmented and tried other ways to make it work. I ran some debugging the issue is that the code detects players as walls or the environment so it cant apply the damage/elimination. I tested on test players and sentry and guards. How can i move my prop fast and detect all collision with players and walls so it eliminates players and doesn’t go through walls or the environment?
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Make a custom prop blueprint and use verse to move it with teleportto or moveto at high speeds. Make it into a projectile so player can aim and fire to launch or throw the prop. My issue was that it would not eliminate players. And i had issues with making the prop not go through the environment. Fixing that issue made my prop detect players as walls or environment so it wouldnt eliminate players.
Expected Result
Prop should hit the environment and not go through. Prop should eliminate players on hit.
Observed Result
Prop detects players as walls or environment and does not eliminate the player hit.
Platform(s)
PC