I have a skeletal mesh for an aircraft, and I have some unfolding stairs. I want to walk the stairs into the aircraft. I tried settings physics body but the character is falling in between them, I tried to change them in convex hull and scale them but it’s the same. I would like to know also if the interier parts should be added to the skeletal mesh or should I make a static mesh and add it to a socket? Thankyou.!
hmm…well, just going off of what is normal for player skeletal meshes, usually you make the whole thing an actor and then put collision around it in the actor.
I guess that’s not quite the same as having an absolutely huge skeletal mesh that players are supposed to run around inside of, but I don’t see why it wouldn’t work the same. I would try making it an actor and adding collision box components to the floor and such.
Thankyou for your time. I can’t add collisions in the actor for those stairs, which are animated, maybe just for the inside items.
The character is falling through it. It might be the slope ? Anyway, I added a collision box and I attached to a socket and it’s working pretty good, but now I have enable the collision every time I play the animation. Any other way to do this ?