Apologies if this post is against the wrong topic, I couldn’t see one for AI.
I have a navmodifier setup inside a navmesh, that blocks certain types (vehicles), but instead of navigating around the modifier they just but up against it “sliding long” its walls.
What I really want is for the vehicles to navigate around the navmesh modifier as if it were a building or other solid object, but the non vehicle characters to use the nav mesh volume as normal, is there a way of doing this ?
w_jones