How to make character navigate around navmodifiers they are blocked from?

Apologies if this post is against the wrong topic, I couldn’t see one for AI.

I have a navmodifier setup inside a navmesh, that blocks certain types (vehicles), but instead of navigating around the modifier they just but up against it “sliding long” its walls.

What I really want is for the vehicles to navigate around the navmesh modifier as if it were a building or other solid object, but the non vehicle characters to use the nav mesh volume as normal, is there a way of doing this ?

w_jones

Hey w_jones-

It appears you posted this question here as well: How to make character navigate around navmodifiers they are blocked from? - AI - Epic Developer Community Forums. I will be closing this post in order to focus attention on the other.