If I scale my boat back to 1.0, the pontoons seem to work, although the boat is still semi-underwater.
If I scale it to my desired size of 10, it sinks as if the pontoons don’t do anything. Mass scaling is turned off, but it looks like there’s another configuration has to be adjusted.
Hey there @Rvx28! Welcome to the community! Scale shouldn’t have an effect, only mass if Mass Scaling is off, so that’s definitely odd! Check if the amount of force being put out is more or less when it comes to the larger scaled variant by taking the pontoons and logging their force. It might give us some insight:
You might try increasing the mass, 100kg for 4x100cm pontoons sounds bouncy. Also if your collider mesh isn’t symmetrical it will make it unevenly balanced. I suggest starting with simple shape and then experiment with ‘real’ ship.