How to make Blueprint Interface events replicate like custom ones?

Hey guys,

The title really explains it all - I know I can set my custom events to be Multicast, sent to the server, etc, but what about Blueprint Interface events? E.g. an interface event sent from controller to pawn? Can’t seem to set that to replicate, even inside the Blueprint Interface asset itself.


I tried this and like you said the implemented event can not set replications.
I would suggest you to write a request on answer hub.

In the mean time, it seems that you would have to do the parent/child BP class to get around this issue.