How to make blocking volume invisible wall not affect DOF

I have an automatic DOF blueprint, but when I stand in front of an invisible wall, it detects it as a normal wall and so it blurs everything out. How can I fix this?

Set it to not block the Visibility channel

And how do I do that? Iā€™m new to this sry

Select the actor and, in its details tab, search for collision. There, select Custom and you can tick or untick the channels you want it to hit on.

(For a more detailed understanding you should watch any tutorial about collisions)

This works, thank you!

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